Based on what little experience I have of playing MMOGs, I believe that problems with the genre is would be the fact that of its multiplayer factor. Although it encourages interaction, cooperation teamwork, some games do not show those situation when the aforementioned traits will be in use. In this case, the game becomes little more than a place to yell at people, guard your 'territory' and in general be more stressful than even real life.
Games which lack situations which encourage interaction often end up being little more than a 'farm' for opportunistic players. These group of players do little more than play the MMOG as though it is work, and even sell in-game currency and items for real money. Such players hardly communicate at all, and when they do it is usually to insult someone or tell an intruder to get lost. They are also quite capable of using cheats and hacks to aid in their farming. Such player contribute to the breakdown of in-game integrity and solidarity, as well as real player's faith in a game.
Also, not all real MMOG players are exactly friendly. Although such grievers are few among countless good-natured players, they ruin the game environment and cause many people to lose patience. All it takes is a few grievers to turn a fanatic player to an ex-player of a MMOG.
Wednesday, July 25, 2007
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